Online Map Room of the Realm
**NOTE** this page is not as clean looking/easy to read on mobile, it is probably easier to click on the maps for the full size images, apologies
REALM MAPS
These are screenshots of the entire map from the Grand Map Room in Aridnea. Detail is not as good as in game, probably best used as a point of directional reference.
UNLABELLED
click on the map to open fullscreen, or right click to download
LABELLED WITH REGIONS
(best estimation of regional reach, Greater Aridnea is the only one with a hard border that won't expand any further. distant settlements/bases on other continents are not pictured)
click on the map to open fullscreen, or right click to download
LABELLED WITH RAILWAYS
(not pictured is the Nether Express Railway, as it is in the nether and consists of safely enclosed rail tunnels directly between stops)
click on the map to open fullscreen, or right click to download
LOCAL MAPS
Maps of towns and regions
ARIDNEA LOCAL MAP
These are screenshots of the entire map from the Outside Inn, the labelled one is a bit older and smaller, but the labels are still correct. A helpful guide to points of interest in the world spawn town! =D
UNLABELLED
click on the map to open fullscreen, or right click to download
LABELLED WITH RAILWAYS
click on the map to open fullscreen, or right click to download
EVERBURN LOCAL MAP
Screenshot of the map from Everburn's notice board
UNLABELLED
click on the map to open fullscreen, or right click to download
OUTER-REALM EXPEDITIONS
A projection I made a while ago (with a slightly outdated Realm map) plotting long expeditions taken outside the known/mapped Realm, map legend below.

Red = A long trek taken very far eastwards, crossing another two continents looking for either jungle or a large desert biome, before abandoning a mangrove boat and returning home. The black X is the estimated location of Sakura Valley's unnamed east continent village, with the grey area being a nearby pale oak forest.
Green = A trek taken southwards, looking for large desert biome. This trek passed a very large badlands (orange area) and went off the south end of one continent, building a base inside a not-so-sunken treasure ship before returning home.
Yellow = A long trek very far northwards that found large desert biome, and brought camels back to the realm (back when they only spawned in desert villages). A base was constructed inside an illager tower just before the desert started (location not shown, far outside even this map projection)
Blue = A river that was taken very far north in search of desert on one occasion, may have some remnants of temporary bases.
Light Blue = The estimated extent of the 'frostbite frontier', an enormous frozen landscape of mostly ocean. Takes multiple in-game days to cross on horse, quicker by ice boat.
MAP NOTES
There is a style guide on how I have made and collated maps in world on the Adventure Guild page
As for using seed map generators like This one from 'Chunkbase', they can be very confusing to try and use on our world because it was generated over multiple game updates. Our world started in 2020 and is entering it's fifth year of existence, this means that the oldest explored parts of the world (Aridnea, Everburn) were generated before a lot of large overhauls to world generation (Caves and Cliffs update), and would be permanently missing newer biomes like cherry groves, pale oak forests, and more. If you use a seed map generator set to the current game version, the area around spawn would be unrecognizable.
Our best estimates for appropriate game versions that will provide a correct map in relation to specific settlements is as follows:
- Aridnea, Yestergust Sea & Everburn - 1.16
- Port Ragga & Fort Pryvoca - 1.18+
- Sakura Valley - 1.20+ (to see cherry groves)
- Anywhere else on the outskirts of the world map, and beyond what we have mapped, should be fine with the most current game edition
For reference, the world seed is: 1333366610. =D
My older, more detailed, explanation of this in relation our world is archived here






